Mastercam X9 Preview- What’s New in Mastercam’s CAD Tools

In March we talked about a few of the powerful new CAD tools that Mastercam X9 delivers. Today we’d like to show you some of them in action.

Some of Mastercam’s new CAD tools include:

Solid Disassembly – Now Mastercam can reorient and lay out all the bodies in an assembly on a single plane, ready for you to choose which you want to program. It works on models with and without history, imported from other systems, or created from within Mastercam.

Solid Position – Pick a face of a solid body and mate it to a face of another solid body with a click. The function allows you to redefine the base position of the body being moved, then also redefine the final position on the body it is moved to. You can move or copy your solid while positioning.

Model Prep Toolpath Associativity – Solids / toolpaths associativity fills a popular request – now when bodies are edited, only the toolpaths directly affected by the change in the solid body are marked dirty.

Bounding Box (Push/Pull Technology) – The newest interaction of the bounding box function in X9 takes advantage of our push/pull technology. This gives users hands-on access to adjust the size of the bounding box by pushing and pulling on one face at a time, which creates new named planes with options for origin location. You can also make incremental changes to the box or to control the actual overall size depending on their need at the time.

Dynamic Xform – Now you can switch between gnomon manipulation and geometry manipulation mode at any time. Being able to use your original geometry selection to switch back and forth speeds up your Xform workflow.

Temporary Midpoints – Mastercam can now draw temporary points at AutoCursor positions to define a vector and the midpoint of that vector. These temporary positions remain as long as the same function is active until it is used or replaced by other positions.

Preview for Xform Solids
– When Xforming solids, you’ll now see the outlined edges of the entire solid rather than simply the bounding box. This method is more efficient, faster, and supports all entity types, including polygon meshes.

Want to catch up on all the X9 preview blog posts? Join us here.

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